![]() "InitialSpeed": 340, - Changes the speed of the round. "Weight": 0.015, - Changes the weight of the round. "BulletID":, - Leave this alone, do not edit it under any circumstances. "Enabled": false, - This will determine whether or not the round is enabled or not for editing, without this set to 'true' nothing will change. But, here is a guide to help you with them. Not all ammunition has a value for everything listed below, some even have unique values for them. Let your creative juices go wild, feel free to make presets!Īlso comes with a toggleable 'All In One' ammunition that you can edit individually from all the other ammunition, an ammunition that only your PMC will use as bots shouldn't generate with it. Ammo can have a variety of things changed about them, from their damage and penetration to whether they are explosive or can blind enemies. To add a suggestion for a chart, it would be interesting to see armor penetration over distance per ammo (so you can compare differences) and also if possible the option to color the line differently at armor class thresholds (50/40/30), that way it would become easier to see at which range an ammunition has difficulty penetrating different armor classes.Ever wanted to customise every individual ammunition by yourself? Make 5.56 better? Introducing, C.A.T, the Comprehensive Ammunition Tweaker that allows you to do as you please! Contains the ability to make ammo explosive, and blinding too!Īllows individual customization of every ammunition type within base tarkov, most of the important values that ammunitions use has been seperated into their own configurable json files within the mods folder for easy configuration. This effect only becomes worse over larger distances.īallistic coefficient is a huge reason why 9x19 weapons are bad this wipe, although the recoil changes also hurt for example the MPX a lot so it's not exclusively down to the ammo. Pen and Damage are the first, and for most people the only things you need to compare when looking at what is good ammo.īallistic coefficient is pretty huge ever since the beginning of this wipe, although they did lessen the effect a few weeks into the patch if I remember correctly, it is still a major concern.Īs an example, 9x19 PBP has strictly better stats than 5.7x28 S190 (52/39 against 49/37), but according to tarkov-ballistics even over a distance as low as 25 meters PBP deteriorates to a point where it becomes subpar (44/33 against 46/35). You are getting really edge case if it starts to matter. That’s why US is only niche good, it lowers it enough to make CQC easier but the lack of pen/damage means it loses out at range.īullet speed is something you compensate for and/or usually similar across all of a caliber. Recoil only matters if it brings a gun with insane recoil into manageable/laser territory (or vice versa) while maintaining enough damage/pen so the additional hits have more value. You are not killing someone with ammo that can’t Pen thorax armor in the thorax unless it has insane armor damage like Flachette, if you aren’t aiming for thorax it’s either head which needs to pen class 4 reliably or legmeta rounds that could face as well, maybe. If it doesn’t have good flesh damage it’s not going to be a good leg round unless the guns have 1K+fire rate and are lasers. ![]() Regarding content flairsīecause it is the primary thing that matters. Moderator decisions are final, please respect the moderator team and their actions. Make sure to follow the guidelines outlined in the Reddiquette for a more pleasant experience. Recent News Official LinksĪs well as the above rules, the Reddit Content Policy is in place as well - please familiarize yourself with this. ![]() Please make sure to follow the rules noted below in the side bar. This is an unofficial, community-run subreddit. Escape from Tarkov is a hardcore and realistic online first-person action RPG/Simulator with MMO features and a story-driven walkthrough currently in development by Battlestate Games. ![]()
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